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Status Will not implement
Created by Guest
Created on May 27, 2021

To use Conduit generation Logic for 3D cable generation

BRCM 3D cable has many visualization issues:

  1. Weird crossings, overlaps, at divided raceway.

  2. Unusual bends at virtual connections

  3. Twisted together untidily at Bends

  4. Very small bend, or sometimes very large bend.

These issues causes weird visualization of cable and may result some inaccuracy in 3D cable length.

The BRCM conduit graphics looks similar to cable.

The idea is to use the same logic as we have for conduit generation to generate 3D cable.

The conduit has some rules to be routed straight and follow the provided bend radius and angle.

We can manipulate conduit as:

  1. Set conduit thickness to zero

  2. Diameter can be set

  3. Bend angle can be according to raceway path

  4. bend radius can be considering minimum value of cable bend and the cable routing logic.

  5. Alexander has created a conduit catalog 'Flexible pipe' That can be also a good example

I think it is worth a try to generate the conduits to visualize the cable.

  • Admin
    Scott Walker
    Reply
    |
    Jun 10, 2021

    I discussed this idea with development, but the conclusion is that this would not be very helpful to the real issues. There are 5 steps to generating 3D cables in the logic of the code:

    1. Generate topology for raceways and cable route.

    2. Calculate cable laying order (very complex).

    3. Consider offset of cable in each raceway segment to ensure the cables are straight.

    4. Consider cable bend radius for each line string.

    5. Create the 3D cables along the line string.

    This idea would only affect item 5 which is actually the simplest step where we don't actually have a problem today. For this reason we will not implement this idea.